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ZBrush4R8 beta testing

For the last couple of months I've been beta testing the new release of Zbrush for Pixologic

It's always a great experience to be a part of the ZBrush beta testing crew, and this time it was especially rewarding, since there was a lot of hard surface modeling features that was added.

I'm a big fan of the live boolean system, since it's really responsive and easy to use. It will defenitely be something I will keep using when doing hard surface models.

The character was textured in substance painter and the final render was done in blender (cycles)

Daniel bystedt rob 1
Daniel bystedt rob 2
Daniel bystedt rob 3
Daniel bystedt rob 4
Daniel bystedt prebooleanpolygroups
Daniel bystedt postbooleanpolygroups
Daniel bystedt postboolean
Daniel bystedt full character clay
Daniel bystedt boolean line cuts workflow