Character Artist, creature artist, ZBrush beta tester, tutorial creator, senior creature concept sculptor and character artist. Senior concept artist at Goodbye Kansas Studios in Stockholm, Sweden
Creating real time characters and creatures. Pushing the boundaries of game development with new tech at Embark studios.
At Goodbye Kansas Studios I am creating high end characters and creatures for cinematic game trailers, film and tv. I take the asset from design, model/sculpt, texture, lookdev and fur/hair
I'm also responsible for taking care of the artists of the modeling department. I make sure that they have the resources they need to do their job by handling communication with upper management. I also support them in their artistic development at the company.
My role at Goodbye Kansas studios is creating character/creature concepts and bring them through the entire pipeline (sculpt/model, texture, lookdev and hair/fur).
Bläck studios has now merged with Fido, Imagination Studios and Pixel grinder into Goodbye Kansas studios
My role at black studios is creating character/creature concepts and bring them through the entire pipeline (sculpt/model, texture, lookdev and hair/fur).
As lead modeler my main focus is leading the modeling and texturing department, finding the best modeling and texturing workflows and distribute that knowledge within the workgroup.
I am also doing tool development in MEL for my own and other departments.
From 2013 I have also been doing all main character rigging tasks within the studio.