ZBrush beta tester, tutorial creator, senior creature concept sculptor and character artist
At Goodbye Kansas Studios I am creating high end characters and creatures for cinematic game trailers, film and tv. I take the asset from design, model/sculpt, texture, lookdev and fur/hair
I'm also responsible for taking care of the artists of the modeling department. I make sure that they have the resources they need to do their job by handling communication with upper management. I also support them in their artistic development at the company.
My role at Goodbye Kansas studios is creating character/creature concepts and bring them through the entire pipeline (sculpt/model, texture, lookdev and hair/fur).
Bläck studios has now merged with Fido, Imagination Studios and Pixel grinder into Goodbye Kansas studios
My role at black studios is creating character/creature concepts and bring them through the entire pipeline (sculpt/model, texture, lookdev and hair/fur).
As lead modeler my main focus is leading the modeling and texturing department, finding the best modeling and texturing workflows and distribute that knowledge within the workgroup.
I am also doing tool development in MEL for my own and other departments.
From 2013 I have also been doing all main character rigging tasks within the studio.